Great Texas Holdem Hands
For a certain segment of new hold’em players, starting hand charts can be fascinating. Even those with many years of experience who have little need to consult such charts still find them interesting as debate-starters.
In hold’em there are 169 different combinations of hands you can be dealt. For those of us who enjoy working with numbers or creating lists with which to organize our lives, there’s something appealing about the idea of ranking all of those hands from 1 to 169, even if we know such a list probably might have only limited value when it comes to actual game play.
All Texas Hold’em starting hands can be separated into two categories: “suited” and “offsuit”. Suited hands contain two cards of the same suit, like J♣9♣, A ♥ K ♥, K♠Q♠ and 9 ♦ 3 ♦. All other starting hands are in the offsuit category, like A♠8 ♦, 7♣5 ♥ and K ♥ 9 ♦. More Texas Holdem Starting Hands. Example:6♠ 9♦, 2♣ 7♣, K♥ 10♦ Simply put, every other hand you can be dealt is going to lose you money. As a beginner or even intermediate player, hands that may look great - such as an off-suit Q-J or J-10 - are simply going to lose you money in the long run. Play Good Cards and You Will Win. My #1 Texas Holdem tip is one of the very first lessons in poker.
In truth, there are actually a lot more possible combinations of hole cards in hold’em — 1,326 of them, in fact. But that total also considers suits as distinct, when in fact before the community cards come the suits are all essentially of equal value.
That is to say, is of the same value as when playing preflop, while and are also of equivalent value. So, too, are the different combinations producing the same pocket pairs all equal before the flop in terms of their relative worth. While there are six different ways to get pocket aces — , , , , , — you're equally happy no matter what suits the cards are.
So we get rid of all of those redundant hands and say that in Texas hold'em there are 169 “non-equivalent” starting hands, breaking them down as follows:
- 13 pocket pairs
- 78 non-paired suited hands (e.g., with two cards of the same suit like or )
- 78 non-paired unsuited hands (e.g., with two cards of different suits like or )
Notice now the non-paired combinations of hole cards neatly divide into equal groups, both of which are six times as large (78) as the smaller group of pocket pairs (13). The total of 169 combinations represents a square, too — 13 x 13 — another curious symmetry when it comes to hold'em hands.
Still, that’s a lot of starting hand combinations — too many for most of us humans to keep in our heads — which is one reason hand ranking charts are appealing and even can be useful, since they help players think about certain two-card combos as “strong” or “average” or “weak” as possible starters.
Setting aside the idea of actually ranking the 169 hands from best to worst, we might think for a moment about other ways of categorizing starting hands in hold’em, using that initial breakdown of hands into pocket pairs, non-paired suited hands, and non-paired unsuited hand as a first step toward coming up with further, smaller groups that are easier to remember.
The 13 pocket pairs we might group as big or “premium” (, , and ), medium ( through ), and small ( through ).
Meanwhile, we might divide each of the other groups into “connectors,” “one-gappers,” and “two-gappers” (and so on), further thinking of them also as “big,” “medium,” and “small” while also keeping separate suited and non-suited combinations.
These categories of non-paired hands are created by thinking about straight-making possibilities (affected by connectedness) and flush-making possibilties (affected by suitedness). There are more ways to make straights with “connectors” — that is, two cards of consecutive rank like — than with two-gappers, three-gappers, and so on. So, too, do you have a better chance of making a flush with suited hole cards than with non-suited hole cards.
Another possible group to create would include “ace hands” — i.e., non-paired hands containing one ace — that can be thought of as “big aces” (e.g., , ), “medium aces” ( down to ), and “small aces” ( to ). Or “king hands,” too. We like keeping these groups in mind, as hands with big cards like an ace or king can connect with flops to make big pairs.
In any case, you can see how these criteria for making categories can help when it comes to building those starting hand charts. And in fact most of those charts feature a similar ordering of hands, with...
- the premium pocket pairs and the big aces (suited and non-suited) up at the top;
- medium and small pocket pairs and big-to-medium suited connectors and one-gappers in the middle;
- and non-paired hands with less potential to make big pairs, straights, or flushes toward the bottom.
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Play NowHowever, there are problems with relying so heavily on starting hand charts that you don’t take into account factors that can make a given hand gain or lose value. Such as the flop. Or the turn. Or the river. Or other factors — including how your opponents are playing their hands — that can quickly affect the value of your starting hands.
After all, as anyone who’s played even a few hands of hold’em well knows, even if is the highest-ranking starting hand and a non-suited ranks as 169th, a couple of deuces among the community cards is all it takes to make the best hand worst and the worst hand best.
Learning the relative value of starting hands is definitely an important first step when it comes to getting started in hold’em. Other aspects of game play such as the importance of position, knowing when and how much to bet or raise, and thinking about opponents’ holdings and playing styles as hands proceed are good to learn, too, and help show how a great starting hand might not be so great five community cards later.
Poker is not blackjack, a game in which similar hand-ranking guides are sometimes used to inform players’ decisions about how to play. In poker you want to be wary about becoming too reliant on those pretty starting hand charts. They can be great for indicating which hands might be worth playing (and which should be thrown away), but troublesome if allowed to outweigh all of the other important factors that arise as a hand plays out.
That said, starting hand charts can be useful, especially for those new to hold’em. They also can be a big help when picking up other games, too, like pot-limit Omaha or the various stud games, if only to get an early idea what hands tend to play better than others.
But for many such charts ultimately are only themselves a way to get started, before the experience of playing helps players more instinctively recognize both hand groupings and how hands tend to compare in terms of profitability.
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The final table of the 2019 World Series of Poker $50,000 Poker Players Championship produced quite possibly the worst bad beat in poker history as Bryce Yockey saw a 99.843% hand turn into dust when Josh Arieh beat him on the final draw in 2-7 Triple Draw.
Nick Schulman coined the bad beat that Arieh put on Yockey, “The bad beat to end all bad beats,” before it happened and to fully grasp the situation you have to watch the clip.
Yockey started with the second strongest hand in the game, which has a 1 in 2,548 chance of occurring while Arieh needed three draws to beat him and make the only possible combination that would do so. A crazy detail about this hand is that the only path for Arieh to the winning hand was for him to make a straight first before he could draw to the perfect 7-5 low.
“This is the worst beat I’ve ever seen in a televised tournament,” Schulman said, as Yockey made his departure from the tournament in fourth place. Yockey collected $325,989 for his efforts after which John Esposito, Phil Hui, and Josh Arieh continued to battle for the $1,099,311 first prize. Watch the full final table of this event on PokerGO right now.
Understanding 2-7 Triple Draw
In the game of Limit 2-7 Triple Draw, the goal is to make the worst possible five-card hand without a straight or a flush. The best hand in this game, as shown in this video, is 7-5-4-3-2 followed by 7-6-4-3-2. In this game, there are three draws during which you can ask for as many new cards as you want.
Bad Beats in Texas Hold’em
Bad beats in poker are common and every player who’s played a game or two will have seen his or her aces disappear like snow in the bright Las Vegas sun when a king on the river gives your opponent three of a kind.
Texas Holdem Hands Chart
To provide some context on how crazy Yockey’s hand was, let’s draw some parallels with No Limit Texas Hold’em. Aces versus kings before the flop is an 81.06% favorite, a number that increases to 91.62% after a blank flop and 95.45% on the turn. Having only two cards to improve with the river to come is still a 4.55% chance of winning!
In an even worse scenario, the worst of two sets on the flop has 4.34% with two cards to come and that number is reduced to 2.27% with only the river left to make four of a kind. For some more context, winning with ace-king offsuit versus ace-king offsuit has a 2.17% chance but in that case, of course, you are 95.65% to casually split the pot!
Ever played so wild that you ended up all in with deuce-three offsuit against pocket aces? Well, you still have a 13.3% chance to win the hand before the flop! After a random flop where your only remaining winning outs are running cards, however, you have a 1.52% chance to win and even that is still a lot better than having just 0.16% as Josh Arieh did!
Great Texas Hold Em Hand Informally Crossword
Click this link to see the Twitter conversation about this hand in which some big name poker pros chime in on how unlikely this runout truly was.
Great Texas Hold Em Hand Nyt
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